Céu is a language targeting reactive applications, aiming to offer a
higher-level and safer alternative to C.
Reactive applications interact continuously with the environment and are mostly guided through input events from it.
Céu can be described as a reactive, imperative, concurrent, synchronous, and deterministic language.
Website: http://ceu-lang.org/ (you can try Céu online!)
Git project: https://github.com/fsantanna/ceu/
2013: PhD Thesis --- "Safe System-level Concurrency on Resource-Constrained Nodes with Céu" --- [ pdf ]
2014: Strange Loop / Emerging Languages Camp / Future of Programming Workshop --- "Dynamic Organisms in Céu" --- [ site ]
2014: PUC-Rio / Undergraduate course --- "Sistemas Reativos" --- [ github ]
LuaGravity is a reactive language that implements the synchronous approach for
It is roughly based on Esterel and FrTime, two synchronous reactive languages,
the former having an imperative style, the latter being functional.
LuaGravity is implemented as a set of runtime extensions to the Lua language.
For an introductory video about LuaGravity, click here.
I have developed LuaGravity during my MSc and currently maintain it.
See Reactive Server Pages (RSP), a project that brings the concepts of LuaGravity to the realm of server-side web development.
2009: SBLP conference paper --- "LuaGravity: a Reactive Language based on Implicit Invocation" --- [ pdf ]
2009: MSc dissertation --- "A Synchronous Reactive Language based on Implicit Invocation" --- [ pdf ]
NCL is declarative language that provides several facilities for authoring a complete hypermedia document with synchronization relationships among its components. NCL is used on Brazilian Digital TV middleware Ginga.
NCL was created by Prof. Luiz Fernando Gomes Soares, and is maintained by the TeleMidia Laboratory at PUC-Rio.
NCL is scriptable in Lua through the so called NCLua objects.
I have created the NCLua specification with Prof. Renato Cerqueira and Prof. Luiz Fernando Gomes Soares, and have implemented the first public release.
2009: Book chapter --- "Programando com Objetos NCLua (Programando em NCL 3.0)" --- [ site ]
2008: Norma ABNT --- "Digital terrestrial television, Data coding and transmission specification for digital broadcasting, Part 2: Ginga-NCL for fixed and mobile receivers, XML application language for application coding" --- [ site ]
2008-2011: PUC-Rio/CCE postgraduate --- "Desenvolvimento de Aplicações e Conteúdo para TV Digital em Ginga-NCL" --- [ site ]